My name is Chuyan Zhang (张楚炎). I'm a graduate student at UC Santa Barbara, advised by Prof. Lingqi Yan. My research interests are about rendering, including rendering systems and geometry representation. Personally, I'm also interested in programming languages and cybersecurity.
I finished my undergraduate study in Tsinghua University, when I was advised by Prof. Kun Xu.
I'm actively seeking an internship for summer 2024. Please checkout my résumé here!
I'm currently working on rendering in 3D Gaussian field introduced by the paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering to see if 3D Gaussians have the potential to become a new form of geometry primitive.
I am really curious about the physical meaning of a 3D Gaussian, and the very essence of a 3D Gaussian that is different from other 3D functions that is useful in rendering.
B.E. in Computer Science & Technology, 2019-2023.
Department of Computer Science & Technology, Tsinghua University
M.S. in Computer Science, 2023-now.
Department of Computer Science, UC Santa Barbara
LuisaRender: A High-Performance Rendering Framework with Layered and Unified Interfaces on Stream Architectures
Shaokun Zheng, Zhiqian Zhou, Xin Chen, Difei Yan, Chuyan Zhang, Yuefeng Geng, Yan Gu, Kun Xu
SIGGRAPH Asia 2022 (Journal Track)